


Also, you can reset a colonist to have them start from the top even if they are not done with the current task. Once all listed tasks have been completed, the colonists will begin from step one and move back through the tasks as though they were an idle farming mobile game.

You can assign work in numbered categories up to four, with one being the most important tasks. When assigning work tasks to your colonists, be sure to order the tasks from most to least important. Also, you'll want to avoid early pyromaniacs at all costs, as early buildings, especially in the forest, will be made of wood, and thus be under constant threat from your fire-inclined friend. From the start, you'll need a shooter, grower, and doctor, as their skill sets will be imperative to early game survival. To that end, having colonists with diverse skill sets is integral to this success. Good colonists are the backbone of any successful Rimworld run. However, you know that this is false, as you have hopefully lined said path with all manner of firepower to decimate any would-be invaders. Affectionately designated the " kill box" by Rimworld players, the idea is to build walls all around the colony while leaving one route completely open so that enemies will believe it to be the path of least resistance.

One great strategy for new players is to herd enemies into a single, well-defended area. Turrets, sentries, and other defenses are imperative to survival. Setting Up DefensesĮnemies invading your colony will end in certain doom if you do not have defenses prepared. Each landing area has its own difficulty, with most players agreeing Rimworld's forest biome is the easiest area to start in, and thus is the best areas for new players to check out. It not only dictates your colony's environment, but also the threats it will face. Since it is how you start a Rimworld run, choosing a landing area is an extremely important action.
